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SGPA TEMPLATE TUTORIAL

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February 9, 2012.

Adobe Photoshop CS4.

A tutorial for those of you who have access to Adobe Photoshop and want to do the template on your own!



I have said this before and I will say it again:
NO, THE TEMPLATES FOR CHARACTER PROFILES CANNOT BE EDITED WELL WITH ANYTHING OTHER THAN ADOBE PHOTOSHOP.

You MUST have Adobe Photoshop. No other program will do this right!
This has been tested for Adobe Photoshop 6 to Adobe Photoshop CS5.
NO: Photoshop Elements, GIMP, Painter, SAI, etc. won't work!


This tutorial is specifically for the SGPA character templates here:
......SGPA HERO .......... SGPA VILLAIN ........ SGPA NPC.......


I tried to make it as simple yet thorough as possible for those of you who are a little "Photoshop Challenged" or are really new to using the program. Read through it all!

If you read through all of this and still have trouble doing this in photoshop, I strongly suggest you fill out this form instead:
SGPA - Template Wizard Help FormTemplate Wizard Help Form
PLEASE WRITE IN ALL CAPS - MAKES COPY-PASTING EASIER!
MAIN DATA

Hero, Villain, or NPC?:
(Choose ONE. If they mainly help the established heroes, mainly get in the way as rogues and villains, or is a minor background character that may support either side.)

Season 1 or Season 2?:
(Is this a timeskip profile for a character you already made? Are they only around after the timeskip?
SGPA Year 03 is when the group starts [Young Justice Season 1 = 2010]
SGPA Year 08 is the group's timeskip [Young Justice Season 2 = 2016, which is SGPA Year 09]
SGPA Year 13 is when more future and beyond stuff starts [2020]
FOR

And have someone who has a higher comfort level with Photoshop do this for you! Really, we don't mind!

If you have questions that aren't answered here, feel free to ask! I will try to post Frequently Asked Questions here too, just in case.

Try to figure out the character's birth year according to how old they are and when they are introduced.
For example:
Solar Cat is 15 or turns 15 in 2010 (when Young Justice and SGPA officially starts), so she was born in 1995.
Since she is introduced in Season 1 (2010 - 2015), she doesn't have to mark anything on her profile. it's assumed.

If a character is updated with a timeskip profile or introduced in Season 2 (2016 - 2020), put a [S2] before their ALIAS on the profile.
Example: [S2] SOLAR CAT

If a character is updated with another timeskip profile or introduced in Season 3 (2021 and beyond), put a [B3] before their ALIAS on the profile.
Example: [B3] SOLAR CAT


There are stat minimums and maximums.
:bulletblack: Individual stat minimums are 1/10.
:bulletblack: Individual stat maximums are 9/10.
:bulletblack: Character "perfection" in a stat is not appreciated because this group is generally for newbie characters, not gods and other supernatural deities. Plus, we don't want DBZ levels of posturing going on!
:bulletblack: There generally is 65 points max to spend, MINUS 2 points per year below age 19 -- e.g. 13-year-olds get 53 points to spend! You get more points as you age, up to 75 points at age 24. HOWEVER, the characters we are focusing on are all ages 13-19.
:bulletblack: 75 points is the hard, absolute maximum. However, we GREATLY RECOMMEND that you do not go over 70 points or put 9/10 in more than four areas.
:bulletblack: Equipment and what the character is wearing (power suits, armor, magic enhancement jewels) are not considered in the stats.
:bulletblack: IF YOUR CHARACTER IS NOT AT THE PEAK OF FITNESS AND TRAINING FOR THEIR AGE, THEIR STATS SHOULD REFLECT THAT (e.g. do not go to the stat maximum if your character is not the pinnacle for their age group! 3 = AVERAGE ADULT! Pinnacle HUMAN = 7!)

FOR EXAMPLE: The AVERAGE HUMAN ADULT has a total of 30 points (3 in each stat). Solar Cat is a 15-year-old, so her max points to distribute in her stats is actually 57, but she only uses 38 of them! This is because she is a fairly average and slightly unfit girl that happens to have intelligence and spunk. She doesn't reach her full potential as a 15-year-old!


Also, here are comparison guides so you can decide where your character falls:

MAX/MIN TOTAL POINTS ACCORDING TO AGE
(SGPA is focused on characters between 13 and 19)
Age 25 = 75 points max; 10 points min
Age 24 = 75 points max; 10 points min
Age 23 = 73 points max; 10 points min
Age 22 = 71 points max; 10 points min
Age 21 = 69 points max; 10 points min
Age 20 = 67 points max; 10 points min

Age 19 = 65 points max; 10 points min
Age 18 = 63 points max; 10 points min
Age 17 = 61 points max; 10 points min
Age 16 = 59 points max; 10 points min
Age 15 = 57 points max; 10 points min
Age 14 = 55 points max; 10 points min
Age 13 = 53 points max; 10 points min

Age 12 = 51 points max; 10 points min
Age 11 = 49 points max; 10 points min
Age 10 = 47 points max; 10 points min

TOTAL OVERALL POINTS GUIDE
10 pts total - comatose/very debilitated human adult
20 pts total - sickly or disabled human adult
30 pts total - average human adult
40 pts total - physically fit and healthy human adult
50 pts total - pro athlete or trained human adult soldier
60 pts total - elite human adult soldier (extensive training and experience)
70 pts total - peak human adult specimen (likely enhanced or blessed)
80 pts total - definitely supernatural/deity blessed (considered non-human)
90 pts total - deity level being / is a god

INDIVIDUAL STAT GUIDE
1/10 - severely limited / disabled human adult
2/10 - limited / below average for a human adult
3/10 - average for a human adult
4/10 - level of a physically fit / mentally healthy human
5/10 - specific training in the area / above average for a human adult
6/10 - professional level training in the area / gifted human adult
7/10 - elite level of training and experience
8/10 - extreme elite training / metaphysically blessed
9/10 - definite metaphysical influence/supernatural skill


FOR ROLES, PLEASE CHOOSE ONE MAIN ROLE AND ONE SUB ROLE FROM THE FOLLOWING LIST:
MELEE (PHYSICAL)
These are fighters that are most effective using their bodies or weapons in order to attack an enemy that is close to them or a few meters away from them at most. Physical abilities generally obey the physical laws of the universe, although it can include advanced technology. For example, they may mainly use martial arts, swords, clubs, claws, whips, and/or armor.

LONG RANGE (PHYSICAL)
These are fighters that are most effective using their bodies or weapons in order to attack an enemy that is at least a few meters away from from them or further. Physical abilities generally obey the physical laws of the universe, although it can include advanced technology. For example, they may use throwing knives, guns, arrows, or bombs.

MELEE (NATURAL ABILITY)
These are fighters that are most effective using their unique non-magical skills in order to attack an enemy that is close to them or a few meters away from them at most. Natural abilities can seem like magic, but they generally obey the laws of physics or are part of the physical world. For example, they may have infectious touch, venomous bite, electrocuting touch, or a concussive force.

LONG RANGE (NATURAL ABILITY)
These are fighters that are most effective using their unique non-magical skills in order to attack an enemy that is at least a few meters away from from them or further. Natural abilities can seem like magic, but they generally obey the laws of physics or are part of the physical world. For example, they may be able to elongate their limbs, shoot spines, spit acid, create shockwaves, or telekinetic abilities.

MELEE (MAGICAL)
These are fighters that are most effective using their magic-based skills in order to attack an enemy that is close to them or a few meters away from them at most. Magic-based skills are not considered physical and they mainly attack a person on a metaphysical level. For example, they may have fiery punches, places hexes by touch, create bursts of magic around the body, or drain energy through touch.

LONG RANGE (MAGICAL)
These are fighters that are most effective using their magic-based skills in order to attack an enemy that is at least a few meters away from from them or further. Magic-based skills are not considered physical and they mainly attack a person on a metaphysical level. For example, they may be able to summon creatures, shoot bolts of lightning, conjure weather effects, or cast spells and curses from a distance.

DEFENSE SUPPORT (PHYSICAL or NATURAL ABILITY or MAGICAL)
These are support units that mainly use their skills or magic to aid in their own defence and the defense of allies. For example, they may be able to create shield and forcefields, hide or cloak allies, weaken an enemy's strength, increase an ally's speed, or take damage in place of an ally.

DISTRACTION SUPPORT (PHYSICAL or NATURAL ABILITY or MAGICAL)
These are support units that mainly use their skills or magic mainly to distract or confuse an enemy instead of hurting or damaging them. For example, they may be able to cast illusions, slow down or trap an enemy, create confusing sounds, or telepathically muddle an enemy's mind.

HEALING SUPPORT (PHYSICAL or NATURAL ABILITY or MAGICAL)
These are support units that mainly use their skills or magic to heal themselves and allies from injury or sickness. For example, they may be able to patch up an ally's wounds, revive an ally from unconsciousness, resurrect a person from death, or cure an ally's sickness.

OTHER SUPPORT
These are support units that mainly use their skills or magic to aid their allies in other ways. For example, they may be able to transport their allies through teleportation, allow allies to levitate or fly with them, communicate with allies telepathically, scout the battlefield beforehand, deal with technology, or spy and gather information.


For more information about the profile and how to fill it in, please look at:

:star: => SGPA Templates

Image size
900x13000px 5.92 MB
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AmiRita3's avatar
¿Que aplicación usas?